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// **********************************************************************
//
// Copyright (c) 2003 - 2004
// ZeroC, Inc.
// North Palm Beach, FL, USA
//
// All Rights Reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Freeze/Index.h>
#include <Freeze/IndexI.h>
using namespace Freeze;
using namespace Ice;
using namespace std;
Freeze::Index::~Index()
{
delete _impl;
}
Freeze::Index::Index(const string& name, const string& facet) :
_name(name),
_facet(facet),
_impl(new IndexI(*this))
{
}
const string&
Freeze::Index::name() const
{
return _name;
}
const string&
Freeze::Index::facet() const
{
return _facet;
}
vector<Identity>
Freeze::Index::untypedFindFirst(const Key& bytes, Int firstN) const
{
return _impl->untypedFindFirst(bytes, firstN);
}
vector<Identity>
Freeze::Index::untypedFind(const Key& bytes) const
{
return _impl->untypedFind(bytes);
}
Int
Freeze::Index::untypedCount(const Key& bytes) const
{
return _impl->untypedCount(bytes);
}
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