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// **********************************************************************
//
// Copyright (c) 2001
// Mutable Realms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#include <Ice/Object.h> // Not included in Ice/Ice.h
#include <Freeze/EvictorI.h>
using namespace std;
using namespace Ice;
using namespace Freeze;
namespace Freeze
{
class EvictorIteratorI : public EvictorIterator
{
public:
EvictorIteratorI(const IdentityObjectDict::const_iterator&, const IdentityObjectDict::const_iterator&);
virtual ~EvictorIteratorI();
virtual bool hasNext();
virtual Ice::Identity next();
virtual void destroy();
private:
IdentityObjectDict::const_iterator _curr;
IdentityObjectDict::const_iterator _end;
};
}
Freeze::EvictorI::EvictorI(const DBPtr& db, EvictorPersistenceMode persistenceMode) :
_evictorSize(10),
_deactivated(false),
_dict(db),
_db(db),
_persistenceMode(persistenceMode),
_trace(0)
{
_trace = _db->getCommunicator()->getProperties()->getPropertyAsInt("Freeze.Trace.Evictor");
}
Freeze::EvictorI::~EvictorI()
{
if(!_deactivated)
{
Warning out(_db->getCommunicator()->getLogger());
out << "evictor has not been deactivated";
}
}
DBPtr
Freeze::EvictorI::getDB()
{
IceUtil::Mutex::Lock sync(*this);
if(_deactivated)
{
throw EvictorDeactivatedException(__FILE__, __LINE__);
}
return _db;
}
void
Freeze::EvictorI::setSize(Int evictorSize)
{
IceUtil::Mutex::Lock sync(*this);
if(_deactivated)
{
throw EvictorDeactivatedException(__FILE__, __LINE__);
}
//
// Ignore requests to set the evictor size to values smaller than zero.
//
if(evictorSize < 0)
{
return;
}
//
// Update the evictor size.
//
_evictorSize = static_cast<map<Identity, EvictorElementPtr>::size_type>(evictorSize);
//
// Evict as many elements as necessary.
//
evict();
}
Int
Freeze::EvictorI::getSize()
{
IceUtil::Mutex::Lock sync(*this);
if(_deactivated)
{
throw EvictorDeactivatedException(__FILE__, __LINE__);
}
return static_cast<Int>(_evictorSize);
}
void
Freeze::EvictorI::createObject(const Identity& ident, const ObjectPtr& servant)
{
IceUtil::Mutex::Lock sync(*this);
if(_deactivated)
{
throw EvictorDeactivatedException(__FILE__, __LINE__);
}
//
// Save the new Ice Object to the database.
//
_dict.insert(make_pair(ident, servant));
add(ident, servant);
if(_trace >= 1)
{
Trace out(_db->getCommunicator()->getLogger(), "Evictor");
out << "created \"" << ident << "\"";
}
//
// Evict as many elements as necessary.
//
evict();
}
void
Freeze::EvictorI::destroyObject(const Identity& ident)
{
IceUtil::Mutex::Lock sync(*this);
if(_deactivated)
{
throw EvictorDeactivatedException(__FILE__, __LINE__);
}
//
// Delete the Ice Object from the database.
//
_dict.erase(ident);
EvictorElementPtr element = remove(ident);
if(element)
{
element->destroyed = true;
}
if(_trace >= 1)
{
Trace out(_db->getCommunicator()->getLogger(), "Evictor");
out << "destroyed \"" << ident << "\"";
}
}
void
Freeze::EvictorI::installServantInitializer(const ServantInitializerPtr& initializer)
{
IceUtil::Mutex::Lock sync(*this);
if(_deactivated)
{
throw EvictorDeactivatedException(__FILE__, __LINE__);
}
_initializer = initializer;
}
EvictorIteratorPtr
Freeze::EvictorI::getIterator()
{
IceUtil::Mutex::Lock sync(*this);
if(_deactivated)
{
throw EvictorDeactivatedException(__FILE__, __LINE__);
}
return new EvictorIteratorI(_dict.begin(), _dict.end());
}
bool
Freeze::EvictorI::hasObject(const Ice::Identity& ident)
{
IceUtil::Mutex::Lock sync(*this);
if(_deactivated)
{
throw EvictorDeactivatedException(__FILE__, __LINE__);
}
return _dict.find(ident) != _dict.end();
}
ObjectPtr
Freeze::EvictorI::locate(const Current& current, LocalObjectPtr& cookie)
{
IceUtil::Mutex::Lock sync(*this);
assert(_db);
//
// If this operation is called on a deactivated servant locator,
// it's a bug in Ice.
//
assert(!_deactivated);
EvictorElementPtr element;
map<Identity, EvictorElementPtr>::iterator p = _evictorMap.find(current.id);
if(p != _evictorMap.end())
{
if(_trace >= 2)
{
Trace out(_db->getCommunicator()->getLogger(), "Evictor");
out << "found \"" << current.id << "\" in the queue";
}
//
// Ice Object found in evictor map. Push it to the front of
// the evictor list, so that it will be evicted last.
//
element = p->second;
_evictorList.erase(element->position);
_evictorList.push_front(current.id);
element->position = _evictorList.begin();
}
else
{
if(_trace >= 2)
{
Trace out(_db->getCommunicator()->getLogger(), "Evictor");
out << "couldn't find \"" << current.id << "\" in the queue\n"
<< "loading \"" << current.id << "\" from the database";
}
//
// Load the Ice Object from database and add a
// Servant for it.
//
IdentityObjectDict::iterator p = _dict.find(current.id);
if(p == _dict.end())
{
//
// The Ice Object with the given identity does not exist,
// client will get an ObjectNotExistException.
//
return 0;
}
//
// Add the new Servant to the evictor queue.
//
ObjectPtr servant = p->second;
element = add(current.id, servant);
//
// If an initializer is installed, call it now.
//
if(_initializer)
{
_initializer->initialize(current.adapter, current.id, servant);
}
}
//
// Increase the usage count of the evictor queue element.
//
++element->usageCount;
//
// Evict as many elements as necessary.
//
evict();
//
// Set the cookie and return the servant for the Ice Object.
//
cookie = element;
return element->servant;
}
void
Freeze::EvictorI::finished(const Current& current, const ObjectPtr& servant, const LocalObjectPtr& cookie)
{
IceUtil::Mutex::Lock sync(*this);
assert(_db);
assert(servant);
//
// It's possible that the locator has been deactivated already. In
// this case, _evictorSize is set to zero.
//
assert(!_deactivated || !_evictorSize);
//
// Decrease the usage count of the evictor queue element.
//
EvictorElementPtr element = EvictorElementPtr::dynamicCast(cookie);
assert(element);
assert(element->usageCount >= 1);
--element->usageCount;
//
// If we are in SaveAfterMutatingOperation mode, we must save the
// Ice Object if this was a mutating call and the object has not
// been destroyed.
//
if(_persistenceMode == SaveAfterMutatingOperation)
{
if(current.mode != Nonmutating && !element->destroyed)
{
_dict.insert(make_pair(current.id, servant));
}
}
//
// Evict as many elements as necessary.
//
evict();
}
void
Freeze::EvictorI::deactivate()
{
IceUtil::Mutex::Lock sync(*this);
if(!_deactivated)
{
_deactivated = true;
if(_trace >= 1)
{
Trace out(_db->getCommunicator()->getLogger(), "Evictor");
out << "deactivating, saving unsaved Ice Objects to the database";
}
//
// Set the evictor size to zero, meaning that we will evict
// everything possible.
//
_evictorSize = 0;
evict();
}
}
void
Freeze::EvictorI::evict()
{
list<Identity>::reverse_iterator p = _evictorList.rbegin();
//
// With most STL implementations, _evictorMap.size() is faster
// than _evictorList.size().
//
while(_evictorMap.size() > _evictorSize)
{
//
// Get the last unused element from the evictor queue.
//
map<Identity, EvictorElementPtr>::iterator q;
while(p != _evictorList.rend())
{
q = _evictorMap.find(*p);
assert(q != _evictorMap.end());
if(q->second->usageCount == 0)
{
break; // Fine, Servant is not in use.
}
++p;
}
if(p == _evictorList.rend())
{
//
// All Servants are active, can't evict any further.
//
break;
}
Identity ident = *p;
EvictorElementPtr element = q->second;
//
// If we are in SaveUponEviction mode, we must save the Ice
// Object that is about to be evicted to persistent store.
//
if(_persistenceMode == SaveUponEviction)
{
_dict.insert(make_pair(ident, element->servant));
}
//
// Remove last unused element from the evictor queue.
//
assert(--(p.base()) == element->position);
p = list<Identity>::reverse_iterator(_evictorList.erase(element->position));
_evictorMap.erase(q);
if(_trace >= 2)
{
Trace out(_db->getCommunicator()->getLogger(), "Evictor");
out << "evicted \"" << ident << "\" from the queue\n"
<< "number of elements in the queue: " << _evictorMap.size();
}
}
//
// If we're deactivated, and if there are no more elements to
// evict, set _db to zero to break cyclic object
// dependencies.
//
if(_deactivated && _evictorMap.empty())
{
assert(_evictorList.empty());
assert(_evictorSize == 0);
_db = 0;
}
}
Freeze::EvictorI::EvictorElementPtr
Freeze::EvictorI::add(const Identity& ident, const ObjectPtr& servant)
{
//
// Ignore the request if the Ice Object is already in the queue.
//
map<Identity, EvictorElementPtr>::const_iterator p = _evictorMap.find(ident);
if(p != _evictorMap.end())
{
return p->second;
}
//
// Add an Ice Object with its Servant to the evictor queue.
//
_evictorList.push_front(ident);
EvictorElementPtr element = new EvictorElement;
element->servant = servant;
element->position = _evictorList.begin();
element->usageCount = 0;
element->destroyed = false;
_evictorMap[ident] = element;
return element;
}
Freeze::EvictorI::EvictorElementPtr
Freeze::EvictorI::remove(const Identity& ident)
{
//
// If the Ice Object is currently in the evictor, remove it.
//
map<Identity, EvictorElementPtr>::iterator p = _evictorMap.find(ident);
EvictorElementPtr element;
if(p != _evictorMap.end())
{
element = p->second;
_evictorList.erase(element->position);
_evictorMap.erase(p);
}
return element;
}
void
Freeze::EvictorDeactivatedException::ice_print(ostream& out) const
{
Exception::ice_print(out);
out << ":\nunknown local exception";
}
Freeze::EvictorIteratorI::EvictorIteratorI(const IdentityObjectDict::const_iterator& begin,
const IdentityObjectDict::const_iterator& end) :
_curr(begin),
_end(end)
{
}
Freeze::EvictorIteratorI::~EvictorIteratorI()
{
}
bool
Freeze::EvictorIteratorI::hasNext()
{
return _curr != _end;
}
Ice::Identity
Freeze::EvictorIteratorI::next()
{
if(_curr == _end)
{
throw Freeze::NoSuchElementException(__FILE__, __LINE__);
}
Ice::Identity ident = _curr->first;
++_curr;
return ident;
}
void
Freeze::EvictorIteratorI::destroy()
{
//
// Set the current element to the end.
//
_curr = _end;
}
//
// Print for the various exception types.
//
void
Freeze::NoSuchElementException::ice_print(ostream& out) const
{
Exception::ice_print(out);
out << ":\nno such element";
}
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