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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!--
This property file is included by Ice Builder when building
C++ projects
-->
<!--
Guess the Configuration for C++ builds
-->
<PropertyGroup Condition="'$(UseDebugLibraries)' == 'true'">
<IceConfiguration>Debug</IceConfiguration>
</PropertyGroup>
<PropertyGroup Condition="'$(UseDebugLibraries)' != 'true'">
<IceConfiguration>Release</IceConfiguration>
</PropertyGroup>
<!--
Guess the Platform for C++ builds
-->
<PropertyGroup Condition="'$(Platform)'=='Win32'">
<Ice_Platform>Win32</Ice_Platform>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)'=='x64'">
<Ice_Platform>x64</Ice_Platform>
</PropertyGroup>
<!--
When building UWP ARM we use the Win32 Slice compilers
-->
<PropertyGroup Condition="'$(Platform)'=='ARM'">
<Ice_Platform>Win32</Ice_Platform>
</PropertyGroup>
<!--
C++98 is the default mapping
-->
<PropertyGroup Condition="'$(IceCppMapping)' == ''">
<IceCppMapping>cpp98</IceCppMapping>
</PropertyGroup>
<!--
IceBinPath:
This variable points to the Ice binary directory used by the current
build, it depends on the Platform and Configuration of the project.
IceLibraryPath:
This variable points to the Ice library directory used by the current
build, it depends on the Platform and Configuration of the project.
IceIncludePath:
This variable contains the Ice header search path for the current build,
for source builds that depends on the Platform, Configuration and Cpp
mapping being used.
IceToolsPath:
This variable points to the directory containing the Slice compilers used
by the current build.
-->
<PropertyGroup>
<IceBinPath>$(IceHome)\cpp\bin\$(Platform)\$(IceConfiguration)</IceBinPath>
<IceLibraryPath>$(IceHome)\cpp\lib\$(Platform)\$(IceConfiguration)</IceLibraryPath>
<IceIncludePath>$(IceHome)\cpp\include;$(IceHome)\cpp\include\generated\$(IceCppMapping)\$(Platform)\$(IceConfiguration)</IceIncludePath>
<IceToolsPath>$(IceHome)\cpp\bin\$(Ice_Platform)\$(IceConfiguration)</IceToolsPath>
<Path>$(IceBinPath);$(Path)</Path>
</PropertyGroup>
<!--
Configure C++ include and library search paths using the variables defined above.
-->
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(IceIncludePath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>$(IceLibraryPath);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
</Project>
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