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// **********************************************************************
//
// Copyright (c) 2003
// ZeroC, Inc.
// Billerica, MA, USA
//
// All Rights Reserved.
//
// Ice is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License version 2 as published by
// the Free Software Foundation.
//
// **********************************************************************
#ifndef ICE_XML_STREAM_I_H
#define ICE_XML_STREAM_I_H
#include <Ice/Stream.h>
#include <Ice/CommunicatorF.h>
#include <IceUtil/OutputUtil.h>
#include <map>
#ifdef _WIN32
# ifdef ICE_XML_API_EXPORTS
# define ICE_XML_API __declspec(dllexport)
# else
# define ICE_XML_API __declspec(dllimport)
# endif
#else
# define ICE_XML_API /**/
#endif
namespace IceXML
{
//
// This is to reduce dependencies on Xerces.
//
struct StreamInputImpl;
class ICE_XML_API StreamI : public ::Ice::Stream
{
StreamI();
StreamI(const StreamI&);
void operator=(const StreamI&);
public:
StreamI(const ::Ice::CommunicatorPtr&, std::ostream&);
StreamI(const ::Ice::CommunicatorPtr&, std::istream&, bool = true);
~StreamI();
virtual void startWriteDictionary(const ::std::string&, ::Ice::Int);
virtual void endWriteDictionary();
virtual void startWriteDictionaryElement();
virtual void endWriteDictionaryElement();
virtual ::Ice::Int startReadDictionary(const ::std::string&);
virtual void endReadDictionary();
virtual void startReadDictionaryElement();
virtual void endReadDictionaryElement();
virtual void startWriteSequence(const ::std::string&, ::Ice::Int);
virtual void endWriteSequence();
virtual void startWriteSequenceElement();
virtual void endWriteSequenceElement();
virtual ::Ice::Int startReadSequence(const ::std::string&);
virtual void endReadSequence();
virtual void startReadSequenceElement();
virtual void endReadSequenceElement();
virtual void startWriteStruct(const ::std::string&);
virtual void endWriteStruct();
virtual void startReadStruct(const ::std::string&);
virtual void endReadStruct();
virtual void startWriteException(const ::std::string&);
virtual void endWriteException();
virtual void startReadException(const ::std::string&);
virtual void endReadException();
virtual void writeEnum(const ::std::string&, const ::Ice::StringSeq&, ::Ice::Int);
virtual ::Ice::Int readEnum(const ::std::string&, const ::Ice::StringSeq&);
virtual void writeByte(const ::std::string&, ::Ice::Byte);
virtual void writeByteSeq(const ::std::string&, const ::Ice::ByteSeq&);
virtual ::Ice::Byte readByte(const ::std::string&);
virtual ::Ice::ByteSeq readByteSeq(const ::std::string&);
virtual void writeBool(const ::std::string&, bool);
virtual void writeBoolSeq(const ::std::string&, const ::Ice::BoolSeq&);
virtual bool readBool(const ::std::string&);
virtual ::Ice::BoolSeq readBoolSeq(const ::std::string&);
virtual void writeShort(const ::std::string&, ::Ice::Short);
virtual void writeShortSeq(const ::std::string&, const ::Ice::ShortSeq&);
virtual ::Ice::Short readShort(const ::std::string&);
virtual ::Ice::ShortSeq readShortSeq(const ::std::string&);
virtual void writeInt(const ::std::string&, ::Ice::Int);
virtual void writeIntSeq(const ::std::string&, const ::Ice::IntSeq&);
virtual ::Ice::Int readInt(const ::std::string&);
virtual ::Ice::IntSeq readIntSeq(const ::std::string&);
virtual void writeLong(const ::std::string&, ::Ice::Long);
virtual void writeLongSeq(const ::std::string&, const ::Ice::LongSeq&);
virtual ::Ice::Long readLong(const ::std::string&);
virtual ::Ice::LongSeq readLongSeq(const ::std::string&);
virtual void writeFloat(const ::std::string&, ::Ice::Float);
virtual void writeFloatSeq(const ::std::string&, const ::Ice::FloatSeq&);
virtual ::Ice::Float readFloat(const ::std::string&);
virtual ::Ice::FloatSeq readFloatSeq(const ::std::string&);
virtual void writeDouble(const ::std::string&, ::Ice::Double);
virtual void writeDoubleSeq(const ::std::string&, const ::Ice::DoubleSeq&);
virtual ::Ice::Double readDouble(const ::std::string&);
virtual ::Ice::DoubleSeq readDoubleSeq(const ::std::string&);
virtual void writeString(const ::std::string&, const ::std::string&);
virtual void writeStringSeq(const ::std::string&, const ::Ice::StringSeq&);
virtual ::std::string readString(const ::std::string&);
virtual ::Ice::StringSeq readStringSeq(const ::std::string&);
virtual void writeProxy(const ::std::string&, const ::Ice::ObjectPrx&);
virtual ::Ice::ObjectPrx readProxy(const ::std::string&);
virtual void writeObject(const ::std::string&, const ::Ice::ObjectPtr&);
virtual ::Ice::ObjectPtr readObject(const ::std::string&, const ::std::string&, const ::Ice::ObjectFactoryPtr&);
private:
void startWrite(const std::string&);
void endWrite();
void startRead(const std::string&);
void endRead();
void dumpUnwrittenObjects();
void writeObjectData(const ::std::string&, const ::std::string&, const ::Ice::ObjectPtr&);
void readAttributes(::std::string&, ::std::string&, ::std::string&);
::Ice::Int readLength();
::std::string getWritePrefix() const;
::std::string getReadPrefix() const;
static ::std::string getPrefix(const ::std::string&);
::Ice::CommunicatorPtr _communicator;
//
// Name of the sequence element name
//
static const ::std::string seqElementName;
//
// For reading.
//
::std::string _content;
StreamInputImpl* _input;
//
// For writing.
//
//
// XML Output stream.
//
::IceUtil::XMLOutput _os;
//
// Current document level.
//
int _level;
//
// Next id for marshaling objects.
//
int _nextId;
struct ObjectInfo
{
ObjectInfo(const ::std::string& i, bool w) :
id(i), written(w) { }
::std::string id; // The id of the associated object
bool written; // Has the object been written?
};
::std::map<Ice::ObjectPtr, ObjectInfo> _objects;
bool _dump;
};
} // End namespace IceXML
#endif
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