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// **********************************************************************
//
// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICEUTIL_TIMER_H
#define ICEUTIL_TIMER_H
#include <IceUtil/Shared.h>
#include <IceUtil/Thread.h>
#include <IceUtil/Monitor.h>
#include <IceUtil/Time.h>
#include <set>
#include <map>
namespace IceUtil
{
class Timer;
typedef IceUtil::Handle<Timer> TimerPtr;
//
// Extend the TimerTask class and override the run() method to execute
// code at a specific time or repeatedly.
//
class TimerTask : public IceUtil::Shared
{
public:
virtual ~TimerTask() { }
virtual bool operator<(const TimerTask& r) const;
virtual void run() = 0;
};
typedef IceUtil::Handle<TimerTask> TimerTaskPtr;
//
// The timer class is used to schedule tasks for one-time execution or
// repeated execution. Tasks are executed by the dedicated timer thread
// sequentially.
//
class Timer : public virtual IceUtil::Shared, private virtual IceUtil::Thread
{
public:
//
// Construct a timer and starts its execution thread.
//
Timer();
//
// Destroy the timer and join with its execution thread.
//
void destroy();
//
// Schedule a task for execution at a given time.
//
void schedule(const TimerTaskPtr&, const IceUtil::Time&);
//
// Schedule a task for repeated execution with the given delay
// between each execution.
//
void scheduleRepeated(const TimerTaskPtr&, const IceUtil::Time&);
//
// Cancel a task. Returns true if the task has not yet run or if
// it's a task scheduled for repeated execution. Returns false if
// the task has already run, was already cancelled or was never
// schedulded.
//
bool cancel(const TimerTaskPtr&);
private:
struct Token
{
IceUtil::Time scheduledTime;
IceUtil::Time delay;
TimerTaskPtr task;
bool operator<(const Token& r) const
{
if(scheduledTime < r.scheduledTime)
{
return true;
}
else if(scheduledTime > r.scheduledTime)
{
return false;
}
return task.get() < r.task.get();
}
};
virtual void run();
IceUtil::Monitor<IceUtil::Mutex> _monitor;
bool _destroyed;
std::set<Token> _tokens;
std::map<TimerTaskPtr, IceUtil::Time> _tasks;
};
typedef IceUtil::Handle<Timer> TimerPtr;
}
#endif
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