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// **********************************************************************
//
// Copyright (c) 2001
// Mutable Realms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_UTIL_TIME_H
#define ICE_UTIL_TIME_H
#include <IceUtil/Config.h>
namespace IceUtil
{
class ICE_UTIL_API Time
{
public:
Time();
// No copy constructor and assignment operator necessary. The
// automatically generated copy constructor and assignment
// operator do the right thing.
static Time now();
static Time seconds(long);
static Time milliSeconds(long);
#ifdef _WIN32
static Time microSeconds(__int64);
#else
static Time microSeconds(long long);
#endif
Time operator-() const;
Time operator-(const Time&) const;
Time operator+(const Time&) const;
Time& operator+=(const Time&);
Time& operator-=(const Time&);
bool operator<(const Time&) const;
bool operator<=(const Time&) const;
bool operator>(const Time&) const;
bool operator>=(const Time&) const;
bool operator==(const Time&) const;
bool operator!=(const Time&) const;
operator timeval() const;
operator double() const;
private:
Time(Int64);
Int64 _usec;
};
} // End namespace IceUtil
#endif
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