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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_UTIL_THREAD_H
#define ICE_UTIL_THREAD_H
#include <IceUtil/Shared.h>
#include <IceUtil/Handle.h>
namespace IceUtil
{
#ifdef WIN32
// TODO: Should not be inlined, not performance critical.
struct HandleWrapper : public Shared
{
HandleWrapper(HANDLE h) :
handle(h)
{
}
~HandleWrapper()
{
if (handle != 0)
{
CloseHandle(handle);
}
}
HANDLE handle;
};
typedef Handle<HandleWrapper> HandleWrapperPtr;
#endif
//
//
//
class ICE_UTIL_API ThreadControl
{
public:
ThreadControl();
#ifdef WIN32
ThreadControl(const HandleWrapperPtr&, unsigned);
#else
ThreadControl(pthread_t);
#endif
bool operator==(const ThreadControl&) const;
bool operator!=(const ThreadControl&) const;
bool operator<(const ThreadControl&) const;
//
// Wait until the controlled thread terminates. The call has POSIX
// semantics.
//
// At most one thread can wait for the termination of a given
// thread.C alling join on a thread on which another thread is
// already waiting for termination results in undefined behaviour.
//
void join();
//
// Sleep for msec milliseconds.
//
static void sleep(long);
//
// Yield the CPU.
//
static void yield();
private:
#ifdef WIN32
HandleWrapperPtr _handle;
unsigned _id;
#else
pthread_t _id;
#endif
};
class ICE_UTIL_API Thread : virtual public IceUtil::Shared
{
public:
Thread();
virtual ~Thread();
virtual void run() = 0;
ThreadControl start();
ThreadControl getThreadControl();
bool operator==(const Thread&) const;
bool operator!=(const Thread&) const;
bool operator<(const Thread&) const;
private:
#ifdef WIN32
unsigned _id;
HandleWrapperPtr _handle;
#else
pthread_t _id;
#endif
};
typedef Handle<Thread> ThreadPtr;
} // End namespace IceUtil
#endif
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