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// **********************************************************************
//
// Copyright (c) 2003-2014 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_UTIL_SCOPED_ARRAY_H
#define ICE_UTIL_SCOPED_ARRAY_H
#include <IceUtil/Config.h>
namespace IceUtil
{
template<typename T>
class ScopedArray
{
public:
explicit ScopedArray(T* ptr = 0) :
_ptr(ptr)
{
}
ScopedArray(const ScopedArray& other)
{
_ptr = other._ptr;
const_cast<ScopedArray&>(other)._ptr = 0;
}
~ScopedArray()
{
if(_ptr != 0)
{
delete[] _ptr;
}
}
void reset(T* ptr = 0)
{
assert(ptr == 0 || ptr != _ptr);
if(_ptr != 0)
{
delete[] _ptr;
}
_ptr = ptr;
}
ScopedArray& operator=(const ScopedArray& other)
{
if(_ptr != 0)
{
delete[] _ptr;
}
_ptr = other._ptr;
const_cast<ScopedArray&>(other)._ptr = 0;
return *this;
}
T& operator[](size_t i) const
{
assert(_ptr != 0);
assert(i >= 0);
return _ptr[i];
}
T* get() const
{
return _ptr;
}
void swap(ScopedArray& a)
{
T* tmp = a._ptr;
a._ptr = _ptr;
_ptr = tmp;
}
T* release()
{
T* tmp = _ptr;
_ptr = 0;
return tmp;
}
private:
T* _ptr;
};
} // End of namespace IceUtil
#endif
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