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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_UTIL_COND_H
#define ICE_UTIL_COND_H
#include <IceUtil/Config.h>
#include <IceUtil/Exception.h>
#ifdef WIN32
//
// Needed for implementation under WIN32.
//
# include <IceUtil/Mutex.h>
//
// See member-template note for waitImpl & timedwaitImpl.
//
# include <IceUtil/RecMutex.h>
#endif
namespace IceUtil
{
//
// Forward declaration (for friend declarations).
//
template <class T> class Monitor;
class RecMutex;
class Mutex;
#ifdef WIN32
//
// Needed for implementation.
//
class Semaphore
{
public:
Semaphore(long = 0);
~Semaphore();
bool wait(long = -1) const;
void post(int = 1) const;
private:
mutable HANDLE _sem;
};
#else
struct timespec msecToTimespec(long timeout);
#endif
//
// Condition variable implementation. Conforms to the same semantics
// as a POSIX threads condition variable.
//
class ICE_UTIL_API Cond : public noncopyable
{
public:
Cond();
~Cond();
//
// signal restarts one of the threads that are waiting on the
// condition variable cond. If no threads are waiting on cond,
// nothing happens. If several threads are waiting on cond,
// exactly one is restarted, but it is not specified which.
//
void signal();
//
// broadcast restarts all the threads that are waiting on the
// condition variable cond. Nothing happens if no threads are
// waiting on cond.
//
void broadcast();
//
// MSVC doesn't support out-of-class definitions of member
// templates. See KB Article Q241949 for details.
//
//
// wait atomically unlocks the mutex and waits for the condition
// variable to be signaled. Before returning to the calling thread
// the mutex is reaquired.
//
template <typename Lock> inline void
wait(const Lock& lock) const
{
waitImpl(lock._mutex);
}
//
// wait atomically unlocks the mutex and waits for the condition
// variable to be signaled for up to msec milliseconds. Before
// returning to the calling thread the mutex is reaquired. Returns
// true if the condition variable was signaled, false on a
// timeout.
//
template <typename Lock> inline bool
timedwait(const Lock& lock, long msec) const
{
timedwaitImpl(lock._mutex, msec);
}
private:
friend class Monitor<Mutex>;
friend class Monitor<RecMutex>;
//
// The Monitor implementation uses waitImpl & timedwaitImpl.
//
#ifdef WIN32
//
// For some reason under WIN32 with VC6 using a member-template
// for waitImpl & timedwaitImpl results in a link error for
// RecMutex.
//
/*
template <typename M> void
waitImpl(const M& mutex) const
{
preWait();
typedef typename M::LockState LockState;
LockState state;
mutex.unlock(state);
try
{
dowait(-1);
mutex.lock(state);
}
catch(...)
{
mutex.lock(state);
throw;
}
}
template <typename M> bool
timedwaitImpl(const M& mutex, long msec) const
{
preWait();
typedef typename M::LockState LockState;
LockState state;
mutex.unlock(state);
try
{
bool rc = dowait(msec);
mutex.lock(state);
return rc;
}
catch(...)
{
mutex.lock(state);
throw;
}
}
*/
//
// TODO: Should not be inlined, not performance critical.
//
void
waitImpl(const RecMutex& mutex) const
{
preWait();
RecMutex::LockState state;
mutex.unlock(state);
try
{
dowait(-1);
mutex.lock(state);
}
catch(...)
{
mutex.lock(state);
throw;
}
}
//
// TODO: Should not be inlined, not performance critical.
//
void
waitImpl(const Mutex& mutex) const
{
preWait();
Mutex::LockState state;
mutex.unlock(state);
try
{
dowait(-1);
mutex.lock(state);
}
catch(...)
{
mutex.lock(state);
throw;
}
}
//
// TODO: Should not be inlined, not performance critical.
//
bool
timedwaitImpl(const RecMutex& mutex, long msec) const
{
preWait();
RecMutex::LockState state;
mutex.unlock(state);
try
{
bool rc = dowait(msec);
mutex.lock(state);
return rc;
}
catch(...)
{
mutex.lock(state);
throw;
}
}
//
// TODO: Should not be inlined, not performance critical.
//
bool
timedwaitImpl(const Mutex& mutex, long msec) const
{
preWait();
Mutex::LockState state;
mutex.unlock(state);
try
{
bool rc = dowait(msec);
mutex.lock(state);
return rc;
}
catch(...)
{
mutex.lock(state);
throw;
}
}
#else
template <typename M> void waitImpl(const M&) const;
template <typename M> bool timedwaitImpl(const M&, long) const;
#endif
#ifdef WIN32
void wake(bool);
void preWait() const;
void postWait(bool) const;
bool dowait(long) const;
Mutex _internal;
Semaphore _gate;
Semaphore _queue;
mutable long _blocked;
mutable long _unblocked;
mutable long _toUnblock;
#else
mutable pthread_cond_t _cond;
#endif
};
#ifndef WIN32
template <typename M> inline void
Cond::waitImpl(const M& mutex) const
{
typedef typename M::LockState LockState;
LockState state;
mutex.unlock(state);
int rc = pthread_cond_wait(&_cond, state.mutex);
mutex.lock(state);
if (rc != 0)
{
throw SyscallException(strerror(rc), __FILE__, __LINE__);
}
}
template <typename M> inline bool
Cond::timedwaitImpl(const M& mutex, long msec) const
{
typedef typename M::LockState LockState;
LockState state;
mutex.unlock(state);
struct timespec ts = msecToTimespec(msec);
int rc = pthread_cond_timedwait(&_cond, state.mutex, &ts);
mutex.lock(state);
if (rc != 0)
{
//
// pthread_cond_timedwait returns ETIMEOUT in the event of a
// timeout.
//
if (rc != ETIMEDOUT)
{
throw SyscallException(strerror(rc), __FILE__, __LINE__);
}
return false;
}
return true;
}
#endif
} // End namespace IceUtil
#endif
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