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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_UTIL_BASE_64_H
#define ICE_UTIL_BASE_64_H
#include <IceUtil/Config.h>
#include <string>
#include <vector>
namespace IceUtil
{
// Defined here to avoid using Ice::ByteSeq
typedef std::vector<char> ICE_UTIL_API ByteSeq;
class ICE_UTIL_API Base64
{
public:
static std::string encode(const ByteSeq&);
static ByteSeq decode(const std::string&);
private:
static char encode(unsigned char);
static unsigned char decode(char);
static bool isBase64(char);
};
}
#endif
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