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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_STREAM_H
#define ICE_STREAM_H
#include <Ice/InstanceF.h>
#include <Ice/ObjectF.h>
#include <Ice/ProxyF.h>
#include <Ice/Buffer.h>
#include <map>
namespace IceInternal
{
class ICE_API Stream : public Buffer
{
public:
Stream(const InstancePtr&);
~Stream();
InstancePtr instance() const;
void swap(Stream&);
void resize(int);
void reserve(int);
void startWriteEncaps();
void endWriteEncaps();
void startReadEncaps();
void endReadEncaps();
void skipEncaps();
void write(Ice::Byte v) { b.push_back(v); }
void write(const std::vector<Ice::Byte>&);
void read(Ice::Byte&);
void read(std::vector<Ice::Byte>&);
void write(bool v) { b.push_back(static_cast<Ice::Byte>(v)); }
void write(const std::vector<bool>&);
void read(bool&);
void read(std::vector<bool>&);
void write(Ice::Short);
void write(const std::vector<Ice::Short>&);
void read(Ice::Short&);
void read(std::vector<Ice::Short>&);
void write(Ice::Int);
void write(const std::vector<Ice::Int>&);
void read(Ice::Int&);
void read(std::vector<Ice::Int>&);
void write(Ice::Long);
void write(const std::vector<Ice::Long>&);
void read(Ice::Long&);
void read(std::vector<Ice::Long>&);
void write(Ice::Float);
void read(Ice::Float&);
void write(const std::vector<Ice::Float>&);
void read(std::vector<Ice::Float>&);
void write(Ice::Double);
void write(const std::vector<Ice::Double>&);
void read(Ice::Double&);
void read(std::vector<Ice::Double>&);
void write(const std::string&);
void write(const char*);
void write(const std::vector<std::string>&);
void read(std::string&);
void read(std::vector<std::string>&);
void write(const std::wstring&);
void write(const wchar_t*);
void write(const std::vector<std::wstring>&);
void read(std::wstring&);
void read(std::vector<std::wstring>&);
void write(const ::Ice::ObjectPrx&);
void read(::Ice::ObjectPrx&);
void write(const ::Ice::ObjectPtr&);
void read(::Ice::ObjectPtr&, const std::string&);
private:
InstancePtr _instance;
struct Encaps
{
Container::size_type start;
Ice::Byte encoding;
std::vector<std::string> stringsRead;
std::map<std::string, ::Ice::Int> stringsWritten;
std::vector<std::wstring> wstringsRead;
std::map<std::wstring, ::Ice::Int> wstringsWritten;
};
std::vector<Encaps> _encapsStack;
};
}
#endif
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