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// **********************************************************************
//
// Copyright (c) 2003
// ZeroC, Inc.
// Billerica, MA, USA
//
// All Rights Reserved.
//
// Ice is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License version 2 as published by
// the Free Software Foundation.
//
// **********************************************************************

#ifndef ICE_PROXY_H
#define ICE_PROXY_H

#include <IceUtil/Shared.h>
#include <IceUtil/Mutex.h>
#include <Ice/ProxyF.h>
#include <Ice/ProxyFactoryF.h>
#include <Ice/ConnectionF.h>
#include <Ice/EndpointF.h>
#include <Ice/ObjectF.h>
#include <Ice/ObjectAdapterF.h>
#include <Ice/ReferenceF.h>
#include <Ice/OutgoingAsyncF.h>
//#include <Ice/RouterF.h> // Can't include RouterF.h here, otherwise we have cyclic includes
//#include <Ice/LocatorF.h> // Can't include RouterF.h here, otherwise we have cyclic includes
#include <Ice/Current.h>

namespace IceProxy
{

namespace Ice
{

class Router;
class Locator;

}

}

namespace IceInternal
{

ICE_API void incRef(::IceProxy::Ice::Router*);
ICE_API void decRef(::IceProxy::Ice::Router*);

ICE_API void checkedCast(const ::Ice::ObjectPrx&, ProxyHandle< ::IceProxy::Ice::Router>&);
ICE_API void checkedCast(const ::Ice::ObjectPrx&, const ::std::string&, ProxyHandle< ::IceProxy::Ice::Router>&);
ICE_API void uncheckedCast(const ::Ice::ObjectPrx&, ProxyHandle< ::IceProxy::Ice::Router>&);
ICE_API void uncheckedCast(const ::Ice::ObjectPrx&, const ::std::string&, ProxyHandle< ::IceProxy::Ice::Router>&);

ICE_API void incRef(::IceProxy::Ice::Locator*);
ICE_API void decRef(::IceProxy::Ice::Locator*);

ICE_API void checkedCast(const ::Ice::ObjectPrx&, ProxyHandle< ::IceProxy::Ice::Locator>&);
ICE_API void checkedCast(const ::Ice::ObjectPrx&, const ::std::string&, ProxyHandle< ::IceProxy::Ice::Locator>&);
ICE_API void uncheckedCast(const ::Ice::ObjectPrx&, ProxyHandle< ::IceProxy::Ice::Locator>&);
ICE_API void uncheckedCast(const ::Ice::ObjectPrx&, const ::std::string&, ProxyHandle< ::IceProxy::Ice::Locator>&);

}

namespace Ice
{

typedef ::IceInternal::ProxyHandle< ::IceProxy::Ice::Router> RouterPrx;
typedef ::IceInternal::ProxyHandle< ::IceProxy::Ice::Locator> LocatorPrx;

class LocalException;

}

namespace IceProxy { namespace Ice
{

#if defined(_MSC_VER) && (_MSC_VER == 1310)
// Work around for VC++ 7.1 bug
typedef ::std::map< ::std::string, ::std::string> Context;
#endif

class ICE_API Object : public ::IceUtil::Shared, ::IceUtil::Mutex
{
public:

    bool operator==(const Object&) const;
    bool operator!=(const Object&) const;
    bool operator<(const Object&) const;
    ::Ice::Int ice_hash() const;

    bool ice_isA(const ::std::string&);
    bool ice_isA(const ::std::string&, const ::Ice::Context&);
    void ice_ping();
    void ice_ping(const ::Ice::Context&);
    ::std::vector< ::std::string> ice_ids();
    ::std::vector< ::std::string> ice_ids(const ::Ice::Context&);
    ::std::string ice_id();
    ::std::string ice_id(const ::Ice::Context&);
    ::Ice::FacetPath ice_facets();
    ::Ice::FacetPath ice_facets(const ::Ice::Context&);
    bool ice_invoke(const ::std::string&, ::Ice::OperationMode, const ::std::vector< ::Ice::Byte>&,
	            ::std::vector< ::Ice::Byte>&); // Returns true if ok, false if user exception.
    bool ice_invoke(const ::std::string&, ::Ice::OperationMode, const ::std::vector< ::Ice::Byte>&,
	            ::std::vector< ::Ice::Byte>&,
		    const ::Ice::Context&); // Returns true if ok, false if user exception.
    void ice_invoke_async(const ::Ice::AMI_Object_ice_invokePtr&,
			  const ::std::string&, ::Ice::OperationMode, const ::std::vector< ::Ice::Byte>&);
    void ice_invoke_async(const ::Ice::AMI_Object_ice_invokePtr&,
			  const ::std::string&, ::Ice::OperationMode, const ::std::vector< ::Ice::Byte>&,
			  const ::Ice::Context&);

    ::Ice::Identity ice_getIdentity() const;
    ::Ice::ObjectPrx ice_newIdentity(const ::Ice::Identity&) const;

    ::Ice::Context ice_getContext() const;
    ::Ice::ObjectPrx ice_newContext(const ::Ice::Context&) const;

    ::Ice::FacetPath ice_getFacet() const;
    ::Ice::ObjectPrx ice_newFacet(const ::Ice::FacetPath&) const;
    ::Ice::ObjectPrx ice_appendFacet(const ::std::string&) const;

    ::Ice::ObjectPrx ice_twoway() const;
    bool ice_isTwoway() const;
    ::Ice::ObjectPrx ice_oneway() const;
    bool ice_isOneway() const;
    ::Ice::ObjectPrx ice_batchOneway() const;
    bool ice_isBatchOneway() const;
    ::Ice::ObjectPrx ice_datagram() const;
    bool ice_isDatagram() const;
    ::Ice::ObjectPrx ice_batchDatagram() const;
    bool ice_isBatchDatagram() const;

    ::Ice::ObjectPrx ice_secure(bool) const;
    ::Ice::ObjectPrx ice_compress(bool) const;
    ::Ice::ObjectPrx ice_timeout(int) const;
    ::Ice::ObjectPrx ice_router(const ::Ice::RouterPrx&) const;
    ::Ice::ObjectPrx ice_locator(const ::Ice::LocatorPrx&) const;
    ::Ice::ObjectPrx ice_collocationOptimization(bool) const;
    ::Ice::ObjectPrx ice_default() const;

    ::IceInternal::ReferencePtr __reference() const;
    void __copyFrom(const ::Ice::ObjectPrx&);
    void __handleException(const ::Ice::LocalException&, int&);
    void __rethrowException(const ::Ice::LocalException&);

    ::IceInternal::Handle< ::IceDelegate::Ice::Object> __getDelegate();

protected:

    virtual ::IceInternal::Handle< ::IceDelegateM::Ice::Object> __createDelegateM();
    virtual ::IceInternal::Handle< ::IceDelegateD::Ice::Object> __createDelegateD();

    const ::Ice::Context& __defaultContext() const;

private:

    void setup(const ::IceInternal::ReferencePtr&);
    friend class ::IceInternal::ProxyFactory;

    ::IceInternal::ReferencePtr _reference;
    ::IceInternal::Handle< ::IceDelegate::Ice::Object> _delegate;
};

} }

namespace IceDelegate { namespace Ice
{

class ICE_API Object : public ::IceUtil::Shared
{
public:

    virtual bool ice_isA(const ::std::string&, const ::Ice::Context&) = 0;
    virtual void ice_ping(const ::Ice::Context&) = 0;
    virtual ::std::vector< ::std::string> ice_ids(const ::Ice::Context&) = 0;
    virtual ::std::string ice_id(const ::Ice::Context&) = 0;
    virtual ::Ice::FacetPath ice_facets(const ::Ice::Context&) = 0;
    virtual bool ice_invoke(const ::std::string&, ::Ice::OperationMode, const ::std::vector< ::Ice::Byte>&,
			    ::std::vector< ::Ice::Byte>&, const ::Ice::Context&) = 0;
    virtual void ice_invoke_async(const ::Ice::AMI_Object_ice_invokePtr&,
				  const ::std::string&, ::Ice::OperationMode, const ::std::vector< ::Ice::Byte>&,
				  const ::Ice::Context&) = 0;
};

} }

namespace IceDelegateM { namespace Ice
{

class ICE_API Object : virtual public ::IceDelegate::Ice::Object
{
public:

    virtual ~Object();

    virtual bool ice_isA(const ::std::string&, const ::Ice::Context&);
    virtual void ice_ping(const ::Ice::Context&);
    virtual ::std::vector< ::std::string> ice_ids(const ::Ice::Context&);
    virtual ::std::string ice_id(const ::Ice::Context&);
    virtual ::Ice::FacetPath ice_facets(const ::Ice::Context&);
    virtual bool ice_invoke(const ::std::string&, ::Ice::OperationMode, const ::std::vector< ::Ice::Byte>&,
			    ::std::vector< ::Ice::Byte>&, const ::Ice::Context&);
    virtual void ice_invoke_async(const ::Ice::AMI_Object_ice_invokePtr&,
				  const ::std::string&, ::Ice::OperationMode, const ::std::vector< ::Ice::Byte>&,
				  const ::Ice::Context&);

    void __copyFrom(const ::IceInternal::Handle< ::IceDelegateM::Ice::Object>&);

protected:

    ::IceInternal::ReferencePtr __reference;
    ::IceInternal::ConnectionPtr __connection;

private:

    void setup(const ::IceInternal::ReferencePtr&);
    friend class ::IceProxy::Ice::Object;

    ::std::vector< ::IceInternal::EndpointPtr>
    filterEndpoints(const ::std::vector< ::IceInternal::EndpointPtr>&) const;
};

} }

namespace IceDelegateD { namespace Ice
{

class ICE_API Object : virtual public ::IceDelegate::Ice::Object
{
public:

    virtual bool ice_isA(const ::std::string&, const ::Ice::Context&);
    virtual void ice_ping(const ::Ice::Context&);
    virtual ::std::vector< ::std::string> ice_ids(const ::Ice::Context&);
    virtual ::std::string ice_id(const ::Ice::Context&);
    virtual ::Ice::FacetPath ice_facets(const ::Ice::Context&);
    virtual bool ice_invoke(const ::std::string&, ::Ice::OperationMode, const ::std::vector< ::Ice::Byte>&,
			    ::std::vector< ::Ice::Byte>&, const ::Ice::Context&);
    virtual void ice_invoke_async(const ::Ice::AMI_Object_ice_invokePtr&,
				  const ::std::string&, ::Ice::OperationMode, const ::std::vector< ::Ice::Byte>&,
				  const ::Ice::Context&);
    void __copyFrom(const ::IceInternal::Handle< ::IceDelegateD::Ice::Object>&);

protected:

    ::IceInternal::ReferencePtr __reference;
    ::Ice::ObjectAdapterPtr __adapter;

    void __initCurrent(::Ice::Current&, const ::std::string&, ::Ice::OperationMode, const ::Ice::Context&);

private:

    void setup(const ::IceInternal::ReferencePtr&, const ::Ice::ObjectAdapterPtr&);
    friend class ::IceProxy::Ice::Object;
};

} }

namespace Ice
{

ICE_API bool proxyIdentityLess(const ObjectPrx&, const ObjectPrx&);
ICE_API bool proxyIdentityEqual(const ObjectPrx&, const ObjectPrx&);

ICE_API bool proxyIdentityAndFacetLess(const ObjectPrx&, const ObjectPrx&);
ICE_API bool proxyIdentityAndFacetEqual(const ObjectPrx&, const ObjectPrx&);

}

#endif