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// **********************************************************************
//
// Copyright (c) 2001
// Mutable Realms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_OBJECT_ADAPTER_FACTORY_F_H
#define ICE_OBJECT_ADAPTER_FACTORY_F_H
#include <Ice/Handle.h>
namespace IceInternal
{
class ObjectAdapterFactory;
void incRef(ObjectAdapterFactory*);
void decRef(ObjectAdapterFactory*);
typedef IceInternal::Handle<ObjectAdapterFactory> ObjectAdapterFactoryPtr;
}
#endif
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