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// **********************************************************************
//
// Copyright (c) 2003-2004 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_OBJECT_H
#define ICE_OBJECT_H
#include <IceUtil/GCShared.h>
#include <IceUtil/Mutex.h>
#include <Ice/ObjectF.h>
#include <Ice/ProxyF.h>
#include <Ice/IncomingAsyncF.h>
#include <Ice/Current.h>
namespace IceInternal
{
class Incoming;
class BasicStream;
enum DispatchStatus
{
DispatchOK,
DispatchUserException,
DispatchObjectNotExist,
DispatchFacetNotExist,
DispatchOperationNotExist,
DispatchUnknownLocalException,
DispatchUnknownUserException,
DispatchUnknownException,
DispatchAsync // "Pseudo dispatch status", used internally only to indicate async dispatch.
};
}
namespace Ice
{
class ICE_API Object : virtual public ::IceUtil::GCShared
{
public:
Object();
virtual bool operator==(const Object&) const;
virtual bool operator!=(const Object&) const;
virtual bool operator<(const Object&) const;
virtual ::Ice::Int ice_hash() const;
static const ::std::string __ids[];
virtual bool ice_isA(const ::std::string&, const Current& = Current()) const;
::IceInternal::DispatchStatus ___ice_isA(::IceInternal::Incoming&, const Current&);
virtual void ice_ping(const Current& = Current()) const;
::IceInternal::DispatchStatus ___ice_ping(::IceInternal::Incoming&, const Current&);
virtual ::std::vector< ::std::string> ice_ids(const Current& = Current()) const;
::IceInternal::DispatchStatus ___ice_ids(::IceInternal::Incoming&, const Current&);
virtual const ::std::string& ice_id(const Current& = Current()) const;
::IceInternal::DispatchStatus ___ice_id(::IceInternal::Incoming&, const Current&);
static const ::std::string& ice_staticId();
void __copyMembers(::Ice::ObjectPtr) const;
virtual ::Ice::ObjectPtr ice_clone() const;
virtual void ice_preMarshal();
virtual void ice_postUnmarshal();
static ::std::string __all[];
virtual ::IceInternal::DispatchStatus __dispatch(::IceInternal::Incoming&, const Current&);
virtual void __write(::IceInternal::BasicStream*) const;
virtual void __read(::IceInternal::BasicStream*, bool);
virtual void __gcReachable(::IceUtil::GCObjectMultiSet&) const {}
virtual void __gcClear() {}
};
class ICE_API Blobject : virtual public Object
{
public:
// Returns true if ok, false if user exception.
virtual bool ice_invoke(const std::vector<Byte>&, std::vector<Byte>&, const Current&) = 0;
virtual ::IceInternal::DispatchStatus __dispatch(::IceInternal::Incoming&, const Current&);
};
class ICE_API BlobjectAsync : virtual public Object
{
public:
// Returns true if ok, false if user exception.
virtual void ice_invoke_async(const AMD_Object_ice_invokePtr&, const std::vector<Byte>&, const Current&) = 0;
virtual ::IceInternal::DispatchStatus __dispatch(::IceInternal::Incoming&, const Current&);
};
}
#endif
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