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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_OBJECT_H
#define ICE_OBJECT_H
#include <IceUtil/Shared.h>
#include <Ice/ObjectF.h>
#include <Ice/ProxyF.h>
namespace IceInternal
{
class Incoming;
class Stream;
enum DispatchStatus
{
DispatchOK,
DispatchUserException,
DispatchLocationForward,
DispatchObjectNotExist,
DispatchOperationNotExist,
DispatchLocalException,
DispatchUnknownException
};
}
namespace Ice
{
class ICE_API LocationForward
{
public:
LocationForward(const LocationForward&);
LocationForward(const ObjectPrx&);
protected:
ObjectPrx _prx;
friend class ::IceProxy::Ice::Object;
friend class ::IceInternal::Incoming;
};
class ICE_API ObjectPtrE
{
public:
ObjectPtrE() { }
ObjectPtrE(const ObjectPtrE&);
explicit ObjectPtrE(const ObjectPtr&);
operator ObjectPtr() const;
Object* operator->() const;
operator bool() const;
protected:
ObjectPtr _ptr;
};
class ICE_API Object : virtual public ::IceUtil::Shared
{
public:
Object();
virtual ~Object();
virtual void _throw();
virtual bool _isA(const std::string&);
virtual void _ping();
::IceInternal::DispatchStatus ____isA(::IceInternal::Incoming&);
::IceInternal::DispatchStatus ____ping(::IceInternal::Incoming&);
virtual const std::string* _classIds() = 0;
static std::string __names[];
virtual ::IceInternal::DispatchStatus __dispatch(::IceInternal::Incoming&, const std::string&);
virtual bool __isMutating(const std::string&);
virtual void __write(::IceInternal::Stream*) = 0;
virtual void __read(::IceInternal::Stream*) = 0;
};
}
#endif
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