1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
|
// **********************************************************************
//
// Copyright (c) 2001
// Mutable Realms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_OBJECT_H
#define ICE_OBJECT_H
#include <IceUtil/Shared.h>
#include <IceUtil/Mutex.h>
#include <Ice/ObjectF.h>
#include <Ice/ProxyF.h>
#include <Ice/StreamF.h>
#include <Ice/Current.h>
namespace IceInternal
{
class Incoming;
class BasicStream;
enum DispatchStatus
{
DispatchOK,
DispatchUserException,
DispatchLocationForward,
DispatchObjectNotExist,
DispatchFacetNotExist,
DispatchOperationNotExist,
DispatchUnknownLocalException,
DispatchUnknownUserException,
DispatchUnknownException
};
}
namespace Ice
{
class ICE_API LocationForward
{
public:
LocationForward(const LocationForward&);
LocationForward(const ObjectPrx&);
protected:
ObjectPrx _prx;
friend class ::IceProxy::Ice::Object;
friend class ::IceInternal::Incoming;
};
class ICE_API Object : virtual public ::IceUtil::Shared
{
public:
Object();
virtual bool operator==(const Object&) const;
virtual bool operator!=(const Object&) const;
virtual bool operator<(const Object&) const;
virtual ::Ice::Int ice_hash() const;
static const ::std::string __ids[];
virtual bool ice_isA(const ::std::string&, const Current& = Current());
::IceInternal::DispatchStatus ___ice_isA(::IceInternal::Incoming&, const Current&);
virtual void ice_ping(const Current& = Current());
::IceInternal::DispatchStatus ___ice_ping(::IceInternal::Incoming&, const Current&);
virtual ::std::vector< ::std::string> ice_ids(const Current& = Current());
::IceInternal::DispatchStatus ___ice_ids(::IceInternal::Incoming&, const Current&);
virtual const ::std::string& ice_id(const Current& = Current());
::IceInternal::DispatchStatus ___ice_id(::IceInternal::Incoming&, const Current&);
::std::vector< ::std::string> ice_facets(const Current& = Current());
::IceInternal::DispatchStatus ___ice_facets(::IceInternal::Incoming&, const Current&);
static const ::std::string& ice_staticId();
static ::std::string __all[];
virtual ::IceInternal::DispatchStatus __dispatch(::IceInternal::Incoming&, const Current&);
virtual void __write(::IceInternal::BasicStream*) const;
virtual void __read(::IceInternal::BasicStream*);
virtual void __marshal(const ::Ice::StreamPtr&) const;
virtual void __unmarshal(const ::Ice::StreamPtr&);
void ice_marshal(const ::std::string&, const ::Ice::StreamPtr&);
static void ice_unmarshal(const ::std::string&, const ::Ice::StreamPtr&, ObjectPtr&);
void ice_addFacet(const ObjectPtr&, const ::std::string&);
ObjectPtr ice_removeFacet(const ::std::string&);
void ice_removeAllFacets();
ObjectPtr ice_findFacet(const ::std::string&);
ObjectPtr ice_findFacetPath(const ::std::vector< ::std::string>&, int);
private:
std::map<std::string, ObjectPtr> _activeFacetMap;
std::map<std::string, ObjectPtr>::iterator _activeFacetMapHint;
::IceUtil::Mutex _activeFacetMapMutex;
};
class ICE_API Blobject : virtual public Object
{
public:
// Returns true if ok, false if user exception.
virtual bool ice_invoke(const std::vector<Byte>&, std::vector<Byte>&, const Current&) = 0;
virtual ::IceInternal::DispatchStatus __dispatch(::IceInternal::Incoming&, const Current&);
};
}
#endif
|