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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_OBJECT_H
#define ICE_OBJECT_H
#include <IceUtil/Shared.h>
#include <Ice/ObjectF.h>
#include <Ice/ProxyF.h>
namespace IceInternal
{
class Incoming;
class BasicStream;
enum DispatchStatus
{
DispatchOK,
DispatchUserException,
DispatchLocationForward,
DispatchProxyRequested,
DispatchObjectNotExist,
DispatchFacetNotExist,
DispatchOperationNotExist,
DispatchUnknownLocalException,
DispatchUnknownUserException,
DispatchUnknownException
};
}
namespace Ice
{
struct Current;
class ICE_API LocationForward
{
public:
LocationForward(const LocationForward&);
LocationForward(const ObjectPrx&);
protected:
ObjectPrx _prx;
friend class ::IceProxy::Ice::Object;
friend class ::IceInternal::Incoming;
};
class ICE_API ProxyRequested
{
};
class ICE_API Object : virtual public ::IceUtil::Shared
{
public:
Object();
virtual bool operator==(const Object&) const;
virtual bool operator!=(const Object&) const;
virtual bool operator<(const Object&) const;
virtual ::Ice::Int ice_hash() const;
static const ::std::string __classIds[];
virtual const ::std::string* __getClassIds() const;
virtual bool ice_isA(const ::std::string&, const Current&);
::IceInternal::DispatchStatus ___ice_isA(::IceInternal::Incoming&, const Current&);
virtual void ice_ping(const Current&);
::IceInternal::DispatchStatus ___ice_ping(::IceInternal::Incoming&, const Current&);
static ::std::string __all[];
virtual ::IceInternal::DispatchStatus __dispatch(::IceInternal::Incoming&, const Current&);
virtual void __write(::IceInternal::BasicStream*) const;
virtual void __read(::IceInternal::BasicStream*);
void ice_addFacet(const ObjectPtr&, const ::std::string&);
void ice_removeFacet(const ::std::string&);
void ice_removeAllFacets();
ObjectPtr ice_findFacet(const ::std::string&);
private:
std::map<std::string, ObjectPtr> _activeFacetMap;
std::map<std::string, ObjectPtr>::iterator _activeFacetMapHint;
JTCMutex _activeFacetMapMutex;
};
class ICE_API Blobject : virtual public Object
{
public:
virtual void ice_invoke(const std::vector<Byte>&, std::vector<Byte>&, const Current&) = 0;
virtual ::IceInternal::DispatchStatus __dispatch(::IceInternal::Incoming&, const Current&);
};
}
#endif
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