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// **********************************************************************
//
// Copyright (c) 2002
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_DYNAMIC_LIBRARY_H
#define ICE_DYNAMIC_LIBRARY_H
#include <Ice/DynamicLibraryF.h>
#include <IceUtil/Shared.h>
namespace IceInternal
{
class DynamicLibrary : public ::IceUtil::Shared
{
public:
DynamicLibrary();
~DynamicLibrary();
bool load(const std::string&);
#ifdef WIN32
typedef FARPROC symbol_type;
#else
typedef void* symbol_type;
#endif
symbol_type getSymbol(const std::string&); // Returns 0 if no match found
const std::string& getErrorMessage() const; // Error message for last failure
private:
#ifdef WIN32
HINSTANCE _hnd;
#else
void* _hnd;
#endif
std::string _err;
};
}
#endif
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