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// **********************************************************************
//
// Copyright (c) 2003-2012 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_DISPATCHER_H
#define ICE_DISPATCHER_H
#include <IceUtil/Config.h>
#include <IceUtil/Shared.h>
#include <IceUtil/Handle.h>
#include <Ice/ConnectionF.h>
#ifdef ICE_CPP11
# include <functional>
#endif
namespace Ice
{
class ICE_API DispatcherCall : virtual public IceUtil::Shared
{
public:
virtual ~DispatcherCall() { }
virtual void run() = 0;
};
typedef IceUtil::Handle<DispatcherCall> DispatcherCallPtr;
class ICE_API Dispatcher : virtual public IceUtil::Shared
{
public:
virtual void dispatch(const DispatcherCallPtr&, const ConnectionPtr&) = 0;
};
typedef IceUtil::Handle<Dispatcher> DispatcherPtr;
}
#ifdef ICE_CPP11
namespace IceInternal
{
class ICE_API Cpp11Dispatcher : public ::Ice::Dispatcher
{
public:
Cpp11Dispatcher(const ::std::function<void (const ::Ice::DispatcherCallPtr&, const ::Ice::ConnectionPtr)>& cb) :
_cb(cb)
{
}
virtual void dispatch(const ::Ice::DispatcherCallPtr& call, const ::Ice::ConnectionPtr& conn);
private:
const ::std::function<void (const ::Ice::DispatcherCallPtr&, const ::Ice::ConnectionPtr)> _cb;
};
}
namespace Ice
{
inline DispatcherPtr
newDispatcher(const ::std::function<void (const ::Ice::DispatcherCallPtr&, const ::Ice::ConnectionPtr)>& cb)
{
return new ::IceInternal::Cpp11Dispatcher(cb);
}
}
#endif
#endif
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