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// **********************************************************************
//
// Copyright (c) 2003-2018 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef ICE_DISPATCHER_H
#define ICE_DISPATCHER_H
#if !defined(ICE_CPP11_MAPPING) || defined(ICE_BUILDING_SRC)
//
// Part of the C++98 mapping, and "internal" definitions when building Ice
// with the C++11 mapping
//
#include <Ice/Config.h>
#include <IceUtil/Shared.h>
#include <IceUtil/Handle.h>
#include <Ice/ConnectionF.h>
namespace Ice
{
/**
* Encapsulates all the details of a request dispatch or AMI callback.
* The application must eventually invoke run to dispatch the call.
* \headerfile Ice/Ice.h
*/
class ICE_API DispatcherCall : public virtual IceUtil::Shared
{
public:
virtual ~DispatcherCall();
/**
* Dispatches the call.
*/
virtual void run() = 0;
};
typedef IceUtil::Handle<DispatcherCall> DispatcherCallPtr;
/**
* Base class for a dispatcher. A subclass must define the dispatch method.
* The dispatcher can be installed via InitializationData.
* \headerfile Ice/Ice.h
*/
class ICE_API Dispatcher : public virtual IceUtil::Shared
{
public:
virtual ~Dispatcher();
/**
* Called by the Ice run time when an incoming request or an AMI callback needs to
* be dispatched. The implementation must eventually invoke run on the call object.
* @param call An object representing the call that must be dispatched.
* @param connection The connection object associated with the call, or nil if no
* connection is associated with the call.
*/
virtual void dispatch(const DispatcherCallPtr& call, const ConnectionPtr& connection) = 0;
};
typedef IceUtil::Handle<Dispatcher> DispatcherPtr;
}
#endif
#endif
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