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// **********************************************************************
//
// Copyright (c) 2001
// Mutable Realms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef ICE_DIRECT_H
#define ICE_DIRECT_H
#include <Ice/ServantLocatorF.h>
#include <Ice/ReferenceF.h>
#include <Ice/ObjectF.h>
#include <Ice/LocalObjectF.h>
#include <Ice/Current.h>
namespace IceInternal
{
class ICE_API Direct : public ::IceUtil::noncopyable
{
public:
Direct(const ::Ice::Current&);
~Direct();
const ::Ice::ObjectPtr& facetServant();
private:
//
// Optimization. The current may not be deleted while a
// stack-allocated Direct still holds it.
//
const ::Ice::Current& _current;
::Ice::ObjectPtr _servant;
::Ice::ObjectPtr _facetServant;
::Ice::ServantLocatorPtr _locator;
::Ice::LocalObjectPtr _cookie;
};
}
#endif
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