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// **********************************************************************
//
// Copyright (c) 2003
// ZeroC, Inc.
// Billerica, MA, USA
//
// All Rights Reserved.
//
// Ice is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License version 2 as published by
// the Free Software Foundation.
//
// **********************************************************************
#ifndef FREEZE_INITIALIZE_H
#define FREEZE_INITIALIZE_H
#include <Ice/Ice.h>
#include <Freeze/EvictorF.h>
#include <Freeze/ConnectionF.h>
#include <Freeze/Index.h>
//
// Berkeley DB's DbEnv
//
class DbEnv;
namespace Freeze
{
FREEZE_API EvictorPtr createEvictor(const Ice::ObjectAdapterPtr& adapter,
const std::string& envName,
const std::string& filename,
const ServantInitializerPtr& initializer = 0,
const std::vector<Freeze::IndexPtr>& indices = std::vector<Freeze::IndexPtr>(),
bool createDb = true);
FREEZE_API EvictorPtr createEvictor(const Ice::ObjectAdapterPtr& adapter,
const std::string& envName,
DbEnv& dbEnv,
const std::string& filename,
const ServantInitializerPtr& initializer = 0,
const std::vector<Freeze::IndexPtr>& indices = std::vector<Freeze::IndexPtr>(),
bool createDb = true);
FREEZE_API ConnectionPtr createConnection(const Ice::CommunicatorPtr& communicator,
const std::string& envName);
FREEZE_API ConnectionPtr createConnection(const Ice::CommunicatorPtr& communicator,
const std::string& envName,
DbEnv& dbEnv);
}
#endif
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