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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef FREEZE_INITIALIZE_H
#define FREEZE_INITIALIZE_H
#include <Ice/Ice.h>
#include <Freeze/DBF.h>
#ifdef _WIN32
# ifdef FREEZE_API_EXPORTS
# define FREEZE_API __declspec(dllexport)
# else
# define FREEZE_API __declspec(dllimport)
# endif
#else
# define FREEZE_API /**/
#endif
namespace Freeze
{
FREEZE_API DBEnvironmentPtr initialize(const ::Ice::CommunicatorPtr&, const std::string&);
}
#endif
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