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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef FREEZE_APPLICATION_H
#define FREEZE_APPLICATION_H
#ifdef _WIN32
# ifdef FREEZE_API_EXPORTS
# define FREEZE_API __declspec(dllexport)
# else
# define FREEZE_API __declspec(dllimport)
# endif
#else
# define FREEZE_API /**/
#endif
#include <Ice/Application.h>
#include <Freeze/Freeze.h>
namespace Freeze
{
class FREEZE_API Application : public Ice::Application
{
public:
Application(const std::string&);
virtual ~Application();
virtual int runFreeze(int, char*[], const DBEnvironmentPtr&) = 0;
private:
virtual int run(int, char*[]);
const std::string _dbEnvName;
};
};
#endif
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