blob: c2cf8daf1e2566c5c714855f8f2348b47959ac1e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
// **********************************************************************
//
// Copyright (c) 2003-2005 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <FilesystemI.h>
#include <IceUtil/UUID.h>
#include <time.h>
using namespace std;
Ice::ObjectAdapterPtr Filesystem::NodeI::_adapter; // static member
// Slice Node::name() operation
std::string
Filesystem::NodeI::name(const Ice::Current &) const
{
return _name;
}
// NodeI constructor
Filesystem::NodeI::NodeI(const string & name, const DirectoryIPtr & parent) : _name(name), _parent(parent)
{
// Create an identity. The parent has the fixed identity "/"
//
Ice::Identity myID = Ice::stringToIdentity(parent ? IceUtil::generateUUID() : "RootDir");
// Create a proxy for the new node and add it as a child to the parent
//
NodePrx thisNode = NodePrx::uncheckedCast(_adapter->createProxy(myID));
if (parent)
parent->addChild(thisNode);
// Activate the servant
//
_adapter->add(this, myID);
}
// Slice File::read() operation
Filesystem::Lines
Filesystem::FileI::read(const Ice::Current &) const
{
return _lines;
}
// Slice File::write() operation
void
Filesystem::FileI::write(const Filesystem::Lines & text,
const Ice::Current &)
{
_lines = text;
}
// FileI constructor
Filesystem::FileI::FileI(const string & name, const DirectoryIPtr & parent) : NodeI(name, parent)
{
}
// Slice Directory::list() operation
Filesystem::NodeSeq
Filesystem::DirectoryI::list(const Ice::Current &) const
{
return _contents;
}
// DirectoryI constructor
Filesystem::DirectoryI::DirectoryI(const string & name, const DirectoryIPtr & parent) : NodeI(name, parent)
{
}
// addChild is called by the child in order to add
// itself to the _contents member of the parent
void
Filesystem::DirectoryI::addChild(const NodePrx child)
{
_contents.push_back(child);
}
|