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// **********************************************************************
//
// Copyright (c) 2003-2012 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <FilesystemI.h>
#include <IdentityFileEntryMap.h>
#include <IdentityDirectoryEntryMap.h>
#include <Ice/Application.h>
#include <Freeze/Freeze.h>
using namespace std;
using namespace Filesystem;
using namespace FilesystemDB;
class FilesystemApp : public virtual Ice::Application
{
public:
FilesystemApp(const string& envName)
: _envName(envName)
{
}
virtual int run(int, char*[])
{
//
// Terminate cleanly on receipt of a signal
//
shutdownOnInterrupt();
//
// Create an object adapter
//
Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("MapFilesystem");
//
// Open a connection to the files and directories database. This should remain open
// for the duration of the application for performance reasons.
//
const Freeze::ConnectionPtr connection(Freeze::createConnection(communicator(), _envName));
const IdentityFileEntryMap fileDB(connection, FileI::filesDB());
const IdentityDirectoryEntryMap dirDB(connection, DirectoryI::directoriesDB());
//
// Add default servants for the file and directory.
//
adapter->addDefaultServant(new FileI(communicator(), _envName), "file");
adapter->addDefaultServant(new DirectoryI(communicator(), _envName), "");
//
// Ready to accept requests now
//
adapter->activate();
//
// Wait until we are done
//
communicator()->waitForShutdown();
//
// Clean up
//
if(interrupted())
{
cerr << appName() << ": received signal, shutting down" << endl;
}
return 0;
}
private:
string _envName;
};
int
main(int argc, char* argv[])
{
FilesystemApp app("db");
return app.main(argc, argv, "config.server");
}
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