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// **********************************************************************
//
// Copyright (c) 2003-2009 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <PersistentFilesystemI.h>
#include <Ice/Application.h>
#include <Freeze/Freeze.h>
using namespace std;
using namespace Filesystem;
class FilesystemApp : public virtual Ice::Application
{
public:
FilesystemApp(const string& envName)
: _envName(envName)
{
}
virtual int run(int, char*[])
{
// Terminate cleanly on receipt of a signal
//
shutdownOnInterrupt();
// Install object factories
//
communicator()->addObjectFactory(PersistentFile::ice_factory(), PersistentFile::ice_staticId());
communicator()->addObjectFactory(PersistentDirectory::ice_factory(), PersistentDirectory::ice_staticId());
// Create an object adapter
//
Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("MapFilesystem");
// Create a Freeze connection and the map
//
Freeze::ConnectionPtr connection = Freeze::createConnection(communicator(), _envName);
IdentityNodeMap persistentMap(connection, "mapfs");
// Set static members
//
NodeI::_map = &persistentMap;
DirectoryI::_adapter = adapter;
// Find the persistent node for the root directory, or create it if not found
//
Ice::Identity rootId = communicator()->stringToIdentity("RootDir");
PersistentDirectoryPtr pRoot;
{
IdentityNodeMap::iterator p = persistentMap.find(rootId);
if(p != persistentMap.end())
{
pRoot = PersistentDirectoryPtr::dynamicCast(p->second);
assert(pRoot);
}
else
{
pRoot = new PersistentDirectory;
pRoot->name = "/";
persistentMap.insert(IdentityNodeMap::value_type(rootId, pRoot));
}
}
// Create the root directory (with name "/" and no parent)
//
DirectoryIPtr root = new DirectoryI(rootId, pRoot, 0);
adapter->add(root, rootId);
// Ready to accept requests now
//
adapter->activate();
// Wait until we are done
//
communicator()->waitForShutdown();
// Clean up
//
if(interrupted())
{
cerr << appName() << ": received signal, shutting down" << endl;
}
connection->close();
return 0;
}
private:
string _envName;
};
int
main(int argc, char* argv[])
{
FilesystemApp app("db");
return app.main(argc, argv, "config.server");
}
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