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// **********************************************************************
//
// Copyright (c) 2003-2014 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef FILESYSTEM_I_H
#define FILESYSTEM_I_H
#include <Filesystem.h>
#include <Freeze/Freeze.h>
namespace Filesystem
{
class FileI : public File
{
public:
FileI(const Ice::CommunicatorPtr&, const std::string&);
virtual std::string name(const Ice::Current&);
virtual Lines read(const Ice::Current&);
virtual void write(const Lines&, const Ice::Current&);
virtual void destroy(const Ice::Current&);
static std::string filesDB();
private:
void halt(const Freeze::DatabaseException&) const;
const Ice::CommunicatorPtr _communicator;
const std::string _envName;
};
class DirectoryI : public Directory
{
public:
DirectoryI(const Ice::CommunicatorPtr&, const std::string&);
virtual std::string name(const Ice::Current&);
virtual NodeDescSeq list(const Ice::Current&);
virtual NodeDesc find(const std::string&, const Ice::Current&);
virtual DirectoryPrx createDirectory(const std::string&, const Ice::Current&);
virtual FilePrx createFile(const std::string&, const Ice::Current&);
virtual void destroy(const Ice::Current&);
static std::string directoriesDB();
private:
void halt(const Freeze::DatabaseException&) const;
const Ice::CommunicatorPtr _communicator;
const std::string _envName;
};
}
#endif
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