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// **********************************************************************
//
// Copyright (c) 2003-2004 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef __FilesystemI_h__
#define __FilesystemI_h__
#include <IceUtil/Mutex.h>
#include <Ice/Ice.h>
#include <Filesystem.h>
#include <IdentityNodeMap.h>
namespace FilesystemI
{
class DirectoryI;
typedef IceUtil::Handle<DirectoryI> DirectoryIPtr;
class NodeI : virtual public Filesystem::Node
{
public:
virtual ::std::string name(const Ice::Current&);
Ice::Identity id() const;
Ice::ObjectPrx activate(const Ice::ObjectAdapterPtr&);
static ::std::string _envName;
static ::std::string _dbName;
protected:
NodeI(const Ice::CommunicatorPtr&, const Ice::Identity&, const DirectoryIPtr&);
virtual Filesystem::PersistentNodePtr getPersistentNode() const = 0;
Filesystem::PersistentNodePtr findNode(const Ice::Identity&) const;
IdentityNodeMap _map;
DirectoryIPtr _parent;
bool _destroyed;
const Ice::Identity _id;
IceUtil::Mutex _m;
};
typedef IceUtil::Handle<NodeI> NodeIPtr;
class FileI : virtual public Filesystem::File, virtual public NodeI
{
public:
virtual Filesystem::Lines read(const Ice::Current&);
virtual void write(const Filesystem::Lines&, const Ice::Current&);
virtual void destroy(const Ice::Current&);
FileI(const Ice::ObjectAdapterPtr&, const Ice::Identity&,
const Filesystem::PersistentFilePtr&, const DirectoryIPtr&);
private:
virtual Filesystem::PersistentNodePtr getPersistentNode() const;
Filesystem::PersistentFilePtr _file;
};
typedef IceUtil::Handle<FileI> FileIPtr;
class DirectoryI : virtual public Filesystem::Directory, virtual public NodeI
{
public:
virtual Filesystem::NodeDescSeq list(const Ice::Current&);
virtual Filesystem::NodeDesc find(const ::std::string&, const Ice::Current&);
virtual Filesystem::FilePrx createFile(const ::std::string&, const Ice::Current&);
virtual Filesystem::DirectoryPrx createDirectory(const ::std::string&, const Ice::Current&);
virtual void destroy(const Ice::Current&);
DirectoryI(const Ice::ObjectAdapterPtr&, const Ice::Identity&,
const Filesystem::PersistentDirectoryPtr&, const DirectoryIPtr&);
void addReapEntry(const std::string&);
static void reap();
static IceUtil::StaticMutex _lcMutex;
private:
virtual Filesystem::PersistentNodePtr getPersistentNode() const;
Filesystem::PersistentDirectoryPtr _dir;
typedef std::map<DirectoryIPtr, std::vector<std::string> > ReapMap;
static ReapMap _reapMap;
};
}
#endif
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