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// **********************************************************************
//
// Copyright (c) 2003-2010 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef __FilesystemI_h__
#define __FilesystemI_h__
#include <Ice/Ice.h>
#include <IceUtil/IceUtil.h>
#include <Filesystem.h>
#include <map>
namespace FilesystemI
{
class DirectoryI;
typedef IceUtil::Handle<DirectoryI> DirectoryIPtr;
class NodeI : virtual public Filesystem::Node
{
public:
virtual std::string name(const Ice::Current&);
Ice::Identity id() const;
protected:
NodeI(const ::std::string&, const DirectoryIPtr&);
const ::std::string _name;
const DirectoryIPtr _parent;
bool _destroyed;
Ice::Identity _id;
IceUtil::Mutex _m;
};
typedef IceUtil::Handle<NodeI> NodeIPtr;
class FileI : virtual public Filesystem::File, virtual public NodeI
{
public:
virtual Filesystem::Lines read(const Ice::Current&);
virtual void write(const Filesystem::Lines&, const Ice::Current&);
virtual void destroy(const Ice::Current&);
FileI(const std::string&, const DirectoryIPtr&);
private:
Filesystem::Lines _lines;
};
typedef IceUtil::Handle<FileI> FileIPtr;
class DirectoryI : virtual public NodeI, virtual public Filesystem::Directory
{
public:
virtual Filesystem::NodeDescSeq list(const Ice::Current&);
virtual Filesystem::NodeDesc find(const std::string& name, const Ice::Current&);
Filesystem::FilePrx createFile(const ::std::string&, const Ice::Current&);
Filesystem::DirectoryPrx createDirectory(const ::std::string&, const Ice::Current&);
virtual void destroy(const Ice::Current&);
DirectoryI(const std::string& = "/", const DirectoryIPtr& = 0);
void removeEntry(const ::std::string&);
private:
typedef ::std::map< ::std::string, NodeIPtr> Contents;
Contents _contents;
};
}
#endif
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