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// **********************************************************************
//
// Copyright (c) 2003-2011 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <PersistentFilesystemI.h>
using namespace std;
using namespace Filesystem;
class FilesystemApp : virtual public Ice::Application
{
public:
FilesystemApp(const string& envName) :
_envName(envName)
{
}
virtual int run(int, char*[])
{
//
// Install object factories.
//
Ice::ObjectFactoryPtr factory = new NodeFactory;
communicator()->addObjectFactory(factory, PersistentFile::ice_staticId());
communicator()->addObjectFactory(factory, PersistentDirectory::ice_staticId());
//
// Create an object adapter.
//
Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("EvictorFilesystem");
//
// Create the Freeze evictor.
//
Freeze::EvictorPtr evictor = Freeze::createTransactionalEvictor(adapter, _envName, "evictorfs");
FileI::_evictor = evictor;
DirectoryI::_evictor = evictor;
adapter->addServantLocator(evictor, "");
//
// Create the root node if it doesn't exist.
//
Ice::Identity rootId;
rootId.name = "RootDir";
if(!evictor->hasObject(rootId))
{
PersistentDirectoryPtr root = new DirectoryI;
root->nodeName = "/";
evictor->add(root, rootId);
}
//
// Ready to accept requests now.
//
adapter->activate();
//
// Wait until we are done.
//
communicator()->waitForShutdown();
if(interrupted())
{
cerr << appName() << ": received signal, shutting down" << endl;
}
return 0;
}
private:
string _envName;
};
int
main(int argc, char* argv[])
{
FilesystemApp app("db");
return app.main(argc, argv, "config.server");
}
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