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// **********************************************************************
//
// Copyright (c) 2003-2014 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <IceUtil/IceUtil.h>
#include <FilesystemI.h>
using namespace std;
// Slice Node::name() operation
std::string
Filesystem::NodeI::name(const Ice::Current&)
{
return _name;
}
// NodeI constructor
Filesystem::NodeI::NodeI(const Ice::CommunicatorPtr&, const string& name, const DirectoryIPtr& parent) :
_name(name), _parent(parent)
{
// Create an identity. The root directory has the fixed identity "RootDir"
if(parent)
{
_id.name = IceUtil::generateUUID();
}
else
{
_id.name = "RootDir";
}
}
// NodeI activate() member function
void
Filesystem::NodeI::activate(const Ice::ObjectAdapterPtr& a)
{
NodePrx thisNode = NodePrx::uncheckedCast(a->add(this, _id));
if(_parent)
{
_parent->addChild(thisNode);
}
}
// Slice File::read() operation
Filesystem::Lines
Filesystem::FileI::read(const Ice::Current&)
{
return _lines;
}
// Slice File::write() operation
void
Filesystem::FileI::write(const Filesystem::Lines& text, const Ice::Current&)
{
_lines = text;
}
// FileI constructor
Filesystem::FileI::FileI(const Ice::CommunicatorPtr& communicator, const string& name, const DirectoryIPtr& parent) :
NodeI(communicator, name, parent)
{
}
// Slice Directory::list() operation
Filesystem::NodeSeq
Filesystem::DirectoryI::list(const Ice::Current&)
{
return _contents;
}
// DirectoryI constructor
Filesystem::DirectoryI::DirectoryI(const Ice::CommunicatorPtr& communicator, const string& name,
const DirectoryIPtr& parent) :
NodeI(communicator, name, parent)
{
}
// addChild is called by the child in order to add
// itself to the _contents member of the parent
void
Filesystem::DirectoryI::addChild(const NodePrx& child)
{
_contents.push_back(child);
}
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