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// **********************************************************************
//
// Copyright (c) 2003-2015 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Ice/Ice.h>
#include <FilesystemI.h>
using namespace std;
using namespace Filesystem;
using namespace FilesystemI;
class FilesystemApp : public Ice::Application
{
public:
virtual int run(int, char*[])
{
//
// Terminate cleanly on receipt of a signal
//
shutdownOnInterrupt();
//
// Create an object adapter.
//
Ice::ObjectAdapterPtr adapter =
communicator()->createObjectAdapterWithEndpoints("SimpleFilesystem", "default -h 127.0.0.1 -p 10000");
//
// Create the root directory.
//
DirectoryIPtr root = new DirectoryI;
Ice::Identity id;
id.name = "RootDir";
adapter->add(root, id);
//
// All objects are created, allow client requests now.
//
adapter->activate();
//
// Wait until we are done.
//
communicator()->waitForShutdown();
if(interrupted())
{
cerr << appName() << ": received signal, shutting down" << endl;
}
return 0;
};
};
int
main(int argc, char* argv[])
{
FilesystemApp app;
return app.main(argc, argv);
}
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