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// **********************************************************************
//
// Copyright (c) 2003-2014 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef PERSISTENT_FILESYSTEM_I_H
#define PERSISTENT_FILESYSTEM_I_H
#include <PersistentFilesystem.h>
#include <IceUtil/IceUtil.h>
#include <Freeze/Freeze.h>
namespace Filesystem
{
class FileI : public PersistentFile
{
public:
FileI();
virtual std::string name(const Ice::Current&);
virtual void destroy(const Ice::Current&);
virtual Lines read(const Ice::Current&);
virtual void write(const Lines&, const Ice::Current&);
static Freeze::EvictorPtr _evictor;
private:
bool _destroyed;
IceUtil::Mutex _mutex;
};
class DirectoryI : public PersistentDirectory
{
public:
DirectoryI();
virtual std::string name(const Ice::Current&);
virtual void destroy(const Ice::Current&);
virtual NodeDescSeq list(const Ice::Current&);
virtual NodeDesc find(const std::string&, const Ice::Current&);
virtual DirectoryPrx createDirectory(const std::string&, const Ice::Current&);
virtual FilePrx createFile(const std::string&, const Ice::Current&);
virtual void removeNode(const std::string&, const Ice::Current&);
static Freeze::EvictorPtr _evictor;
public:
bool _destroyed;
IceUtil::Mutex _mutex;
};
class NodeFactory : public Ice::ObjectFactory
{
public:
virtual Ice::ObjectPtr create(const std::string&);
virtual void destroy();
};
}
#endif
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