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// **********************************************************************
//
// Copyright (c) 2001
// Mutable Realms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef CLOCK_I_H
#define CLOCK_I_H
#include <Clock.h>
class ClockI : public Clock
{
public:
virtual void tick(const Ice::Current&);
};
#endif
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