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// **********************************************************************
//
// Copyright (c) 2003-2012 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Ice/Ice.h>
#include <HelloI.h>
using namespace std;
HelloI::HelloI(const string& serviceName) :
_serviceName(serviceName)
{
}
void
HelloI::sayHello(const Ice::Current&)
{
#ifdef _WIN32
vector<wchar_t> buf;
buf.resize(1024);
DWORD val = GetEnvironmentVariableW(IceUtil::stringToWstring("LANG").c_str(), &buf[0],
static_cast<DWORD>(buf.size()));
string lang = (val > 0 && val < buf.size()) ? IceUtil::wstringToString(&buf[0]) : string("en");
#else
char* val = getenv("LANG");
string lang = val ? string(val) : "en";
#endif
string greeting = "Hello, ";
if(lang == "fr")
{
greeting = "Bonjour, ";
}
else if(lang == "de")
{
greeting = "Hallo, ";
}
else if(lang == "es")
{
greeting = "Hola, ";
}
else if(lang == "it")
{
greeting = "Ciao, ";
}
cout << greeting << _serviceName << endl;
}
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