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// **********************************************************************
//
// Copyright (c) 2002
// Mutable Realms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef HELLO_SERVICE_I_H
#define HELLO_SERVICE_I_H
#include <IceBox/IceBox.h>
#if defined(_WIN32)
# define HELLO_API __declspec(dllexport)
#else
# define HELLO_API /**/
#endif
class HELLO_API HelloServiceI : public ::IceBox::Service
{
public:
HelloServiceI();
virtual ~HelloServiceI();
virtual void init(const ::std::string&,
const ::Ice::CommunicatorPtr&,
const ::Ice::PropertiesPtr&,
const ::Ice::StringSeq&);
virtual void start();
virtual void stop();
private:
::Ice::ObjectAdapterPtr _adapter;
};
#endif
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