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// **********************************************************************
//
// Copyright (c) 2001
// Mutable Realms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#include <Ice/Ice.h>
#include <ValueI.h>
using namespace std;
int
run(int argc, char* argv[], const Ice::CommunicatorPtr& communicator)
{
Ice::ObjectAdapterPtr adapter = communicator->createObjectAdapter("Value");
Ice::ObjectPtr object = new InitialI(adapter);
adapter->add(object, Ice::stringToIdentity("initial"));
adapter->activate();
communicator->waitForShutdown();
return EXIT_SUCCESS;
}
int
main(int argc, char* argv[])
{
int status;
Ice::CommunicatorPtr communicator;
try
{
Ice::PropertiesPtr properties = Ice::createProperties(argc, argv);
properties->load("config");
communicator = Ice::initializeWithProperties(argc, argv, properties);
status = run(argc, argv, communicator);
}
catch(const Ice::Exception& ex)
{
cerr << ex << endl;
status = EXIT_FAILURE;
}
if(communicator)
{
try
{
communicator->destroy();
}
catch(const Ice::Exception& ex)
{
cerr << ex << endl;
status = EXIT_FAILURE;
}
}
return status;
}
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