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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#include <Ice/Ice.h>
#include <ObjectFactory.h>
#include <ValueI.h>
using namespace std;
Ice::ObjectPtr
ObjectFactory::create(const string& type)
{
if(type == "::Printer")
{
return new PrinterI;
}
if(type == "::DerivedPrinter")
{
return new DerivedPrinterI;
}
assert(false);
return 0;
}
void
ObjectFactory::destroy()
{
// Nothing to do
}
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