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// **********************************************************************
//
// Copyright (c) 2003-2005 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Ice/Ice.h>
#include <SessionFactoryI.h>
using namespace std;
using namespace Demo;
class HelloI : public Hello
{
public:
HelloI(int id) :
_id(id)
{
}
~HelloI()
{
cout << _id << ": ~Hello" << endl;
}
void
sayHello(const Ice::Current&) const
{
cout << _id << ": Hello World!" << endl;
}
private:
const int _id;
};
SessionI::SessionI(const Ice::ObjectAdapterPtr& adapter, const IceUtil::Time& timeout) :
_adapter(adapter),
_timeout(timeout),
_nextId(0),
_destroy(false),
_refreshTime(IceUtil::Time::now())
{
}
SessionI::~SessionI()
{
cout << "~SessionI" << endl;
}
HelloPrx
SessionI::createHello(const Ice::Current&)
{
HelloPrx hello = HelloPrx::uncheckedCast(_adapter->addWithUUID(new HelloI(_nextId++)));
_objs.push_back(hello);
return hello;
}
void
SessionI::destroy(const Ice::Current& c)
{
Lock sync(*this);
_destroy = true;
}
void
SessionI::refresh(const Ice::Current& c)
{
Lock sync(*this);
_refreshTime = IceUtil::Time::now();
}
bool
SessionI::destroyed() const
{
Lock sync(*this);
return _destroy || (IceUtil::Time::now() - _refreshTime) > _timeout;
}
void
SessionI::destroyCallback()
{
Lock sync(*this);
cout << "destroying session: _destroy=" << _destroy << " timeout="
<< ((IceUtil::Time::now()-_refreshTime) > _timeout) << endl;
for(list<HelloPrx>::const_iterator p = _objs.begin(); p != _objs.end(); ++p)
{
_adapter->remove((*p)->ice_getIdentity());
}
_objs.clear();
}
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