blob: a6dcb48f2f42fa0db4e02419bd274d5d27a7375d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
|
// **********************************************************************
//
// Copyright (c) 2003-2005 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Ice/Ice.h>
#include <SessionFactoryI.h>
using namespace std;
using namespace Demo;
ReapThread::ReapThread(const SessionFactoryIPtr& factory, const IceUtil::Time& timeout) :
_terminated(false),
_timeout(timeout),
_factory(factory)
{
}
ReapThread::~ReapThread()
{
cout << "~ReapThread" << endl;
}
void
ReapThread::run()
{
Lock sync(*this);
while(!_terminated)
{
timedWait(_timeout);
if(!_terminated)
{
assert(_factory);
_factory->reap();
}
}
}
void
ReapThread::terminate()
{
Lock sync(*this);
_terminated = true;
notify();
// Drop the cyclic reference count.
_factory = 0;
}
SessionFactoryI::SessionFactoryI(const Ice::ObjectAdapterPtr& adapter) :
_adapter(adapter),
_timeout(IceUtil::Time::seconds(10)),
_reapThread(new ReapThread(this, _timeout))
{
_reapThread->start();
}
SessionFactoryI::~SessionFactoryI()
{
cout << "~SessionFactoryI" << endl;
}
SessionPrx
SessionFactoryI::create(const Ice::Current& c)
{
Lock sync(*this);
SessionIPtr session = new SessionI(_adapter, _timeout);
SessionPrx proxy = SessionPrx::uncheckedCast(_adapter->addWithUUID(session));
_sessions.push_back(SessionId(session, proxy->ice_getIdentity()));
return proxy;
}
void
SessionFactoryI::shutdown(const ::Ice::Current& c)
{
cout << "Shutting down..." << endl;
c.adapter->getCommunicator()->shutdown();
}
void
SessionFactoryI::reap()
{
Lock sync(*this);
list<SessionId>::iterator p = _sessions.begin();
while(p != _sessions.end())
{
if(p->session->destroyed())
{
p->session->destroyCallback();
_adapter->remove(p->id);
p = _sessions.erase(p);
}
else
{
++p;
}
}
}
void
SessionFactoryI::destroy()
{
Lock sync(*this);
_reapThread->terminate();
_reapThread->getThreadControl().join();
_reapThread = 0;
for(list<SessionId>::const_iterator p = _sessions.begin(); p != _sessions.end(); ++p)
{
p->session->destroyCallback();
// When the session factory is destroyed the OA is deactivated
// and all servants have been removed so calling remove on the
// OA is not necessary.
}
_sessions.clear();
}
|