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// **********************************************************************
//
// Copyright (c) 2003-2005 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Ice/Ice.h> // XXX Get rid of this, SessionFactoryI.cpp must include this.
#include <SessionFactoryI.h>
#include <ReapThread.h>
using namespace std;
using namespace Demo;
SessionFactoryI::SessionFactoryI()
{
}
SessionFactoryI::~SessionFactoryI()
{
}
SessionPrx
SessionFactoryI::create(const Ice::Current& c)
{
Lock sync(*this); // XXX What is the mutex lock needed for?
SessionIPtr session = new SessionI;
SessionPrx proxy = SessionPrx::uncheckedCast(c.adapter->addWithUUID(session));
ReapThread::instance()->add(proxy, session);
return proxy;
}
void
SessionFactoryI::shutdown(const Ice::Current& c)
{
cout << "Shutting down..." << endl;
c.adapter->getCommunicator()->shutdown();
}
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