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path: root/cpp/demo/Ice/session/SessionFactoryI.cpp
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// **********************************************************************
//
// Copyright (c) 2003-2005 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************

#include <Ice/Ice.h>
#include <SessionFactoryI.h>

using namespace std;
using namespace Demo;

ReapThread::ReapThread(const SessionFactoryIPtr& factory, const IceUtil::Time& timeout) :
    _terminated(false),
    _timeout(timeout),
    _factory(factory)
{
}

ReapThread::~ReapThread()
{
    cout << "~ReapThread" << endl;
}

void
ReapThread::run()
{
    Lock sync(*this);
    while(!_terminated)
    {
	timedWait(_timeout);
	if(!_terminated)
	{
	    assert(_factory);
	    _factory->reap();
	}
    }
}

void
ReapThread::terminate()
{
    Lock sync(*this);
    _terminated = true;
    notify();
    // Drop the cyclic reference count.
    _factory = 0;
}

SessionFactoryI::SessionFactoryI(const Ice::ObjectAdapterPtr& adapter) :
    _adapter(adapter),
    _timeout(IceUtil::Time::seconds(10)),
    _reapThread(new ReapThread(this, _timeout))
{
    _reapThread->start();
}

SessionFactoryI::~SessionFactoryI()
{
    cout << "~SessionFactoryI" << endl;
}

SessionPrx
SessionFactoryI::create(const Ice::Current& c)
{
    Lock sync(*this);

    SessionIPtr session = new SessionI(_adapter, _timeout);
    SessionPrx proxy = SessionPrx::uncheckedCast(_adapter->addWithUUID(session));
    _sessions.push_back(SessionId(session, proxy->ice_getIdentity()));
    return proxy;
}

void
SessionFactoryI::shutdown(const ::Ice::Current& c)
{
    cout << "Shutting down..." << endl;
    c.adapter->getCommunicator()->shutdown();
}

void
SessionFactoryI::reap()
{
    Lock sync(*this);

    list<SessionId>::iterator p = _sessions.begin();
    while(p != _sessions.end())
    {
	if(p->session->destroyed())
	{
	    p->session->destroyCallback();
	    try
	    {
		_adapter->remove(p->id);
	    }
	    catch(const Ice::ObjectAdapterDeactivatedException&)
	    {
		// This method can be called while the server is
		// shutting down, in which case this exception is
		// expected.
	    }
    	    p = _sessions.erase(p);
	}
	else
	{
	    ++p;
	}
    }
}

void
SessionFactoryI::destroy()
{
    Lock sync(*this);

    _reapThread->terminate();
    _reapThread->getThreadControl().join();
    _reapThread = 0;

    for(list<SessionId>::const_iterator p = _sessions.begin(); p != _sessions.end(); ++p)
    {
	p->session->destroyCallback();

    	// When the session factory is destroyed the OA is deactivated
    	// and all servants have been removed so calling remove on the
    	// OA is not necessary.
    }
    _sessions.clear();
}