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// **********************************************************************
//
// Copyright (c) 2003-2013 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <SessionFactoryI.h>
using namespace std;
using namespace Demo;
SessionFactoryI::SessionFactoryI(const ReapTaskPtr& reapTask) :
_reaper(reapTask)
{
}
SessionPrx
SessionFactoryI::create(const string& name, const Ice::Current& c)
{
SessionIPtr session = new SessionI(name);
SessionPrx proxy = SessionPrx::uncheckedCast(c.adapter->addWithUUID(session));
_reaper->add(proxy, session);
return proxy;
}
void
SessionFactoryI::shutdown(const Ice::Current& c)
{
cout << "Shutting down..." << endl;
c.adapter->getCommunicator()->shutdown();
}
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