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// **********************************************************************
//
// Copyright (c) 2003-2009 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <SessionFactoryI.h>
using namespace std;
using namespace Demo;
class SessionServer : public Ice::Application
{
public:
virtual int run(int, char*[]);
};
int
main(int argc, char* argv[])
{
SessionServer app;
return app.main(argc, argv, "config.server");
}
int
SessionServer::run(int argc, char* argv[])
{
if(argc > 1)
{
cerr << appName() << ": too many arguments" << endl;
return EXIT_FAILURE;
}
Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("SessionFactory");
IceUtil::TimerPtr timer = new IceUtil::Timer();
ReapTaskPtr reapTask = new ReapTask;
timer->scheduleRepeated(reapTask, IceUtil::Time::seconds(1));
SessionFactoryPtr factory = new SessionFactoryI(reapTask);
adapter->add(factory, communicator()->stringToIdentity("SessionFactory"));
adapter->activate();
communicator()->waitForShutdown();
timer->destroy();
return EXIT_SUCCESS;
}
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