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// **********************************************************************
//
// Copyright (c) 2003-2005 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef REAP_THREAD_H
#define REAP_THREAD_H
#include <IceUtil/Thread.h>
#include <IceUtil/StaticMutex.h>
#include <SessionI.h>
class ReapThread;
typedef IceUtil::Handle<ReapThread> ReapThreadPtr;
class ReapThread : public IceUtil::Thread, public IceUtil::Monitor<IceUtil::Mutex>
{
public:
static ReapThreadPtr& instance();
virtual ~ReapThread(); // XXX Destructor does nothing, get rid of it.
virtual void run();
void terminate();
void add(const Demo::SessionPrx&, const SessionIPtr&);
private:
ReapThread();
const IceUtil::Time _timeout;
bool _terminated;
// XXX Why is this a map and not simply a list of
// pair<Demo::SessionPrx, SessionIPtr> (or a list of structs with
// these elements)? The sorting of a map is needed nowhere.
std::map< Demo::SessionPrx, SessionIPtr> _sessions;
static ReapThreadPtr _instance;
static IceUtil::StaticMutex _instanceMutex;
};
#endif
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