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// **********************************************************************
//
// Copyright (c) 2001
// Mutable Realms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef NESTED_I_H
#define NESTED_I_H
#include <Nested.h>
class NestedI : public Nested
{
public:
NestedI(const NestedPrx&);
virtual void nestedCall(Ice::Int, const NestedPrx&, const Ice::Current&);
private:
NestedPrx _self;
};
#endif
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