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// **********************************************************************
//
// Copyright (c) 2003-2015 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Ice/Ice.h>
#include <NestedI.h>
using namespace std;
using namespace Ice;
using namespace Demo;
NestedI::NestedI(const NestedPrx& self) :
_self(self)
{
}
void
NestedI::nestedCall(Int level, const NestedPrx& proxy, const Ice::Current&)
{
cout << level << endl;
if(--level > 0)
{
//
// Ensure the invocation times out if the nesting level is too
// high and there are no more threads in the thread pool to
// dispatch the call.
//
proxy->ice_invocationTimeout(5000)->nestedCall(level, _self);
}
}
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