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// **********************************************************************
//
// Copyright (c) 2001
// Mutable Realms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#include <Ice/Ice.h>
#include <NestedI.h>
using namespace std;
using namespace Ice;
NestedI::NestedI(const NestedPrx& self) :
_self(self)
{
}
void
NestedI::nestedCall(Int level, const NestedPrx& proxy, const Ice::Current& current)
{
cout << level << endl;
if(--level > 0)
{
proxy->nestedCall(level, _self, current.ctx);
}
}
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