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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#include <Ice/Application.h>
#include <NestedI.h>
using namespace std;
using namespace Ice;
class NestedClient : public Application
{
public:
virtual int run(int, char*[]);
};
int
main(int argc, char* argv[])
{
NestedClient app;
return app.main(argc, argv, "config");
}
int
NestedClient::run(int argc, char* argv[])
{
PropertiesPtr properties = communicator()->getProperties();
const char* refProperty = "Nested.NestedServer";
std::string ref = properties->getProperty(refProperty);
if (ref.empty())
{
cerr << argv[0] << ": property `" << refProperty << "' not set" << endl;
return EXIT_FAILURE;
}
ObjectPrx base = communicator()->stringToProxy(ref);
NestedPrx nested = NestedPrx::checkedCast(base);
if (!nested)
{
cerr << argv[0] << ": invalid object reference" << endl;
return EXIT_FAILURE;
}
ObjectAdapterPtr adapter = communicator()->createObjectAdapter("NestedClientAdapter");
NestedPrx self = NestedPrx::uncheckedCast(adapter->createProxy("nestedClient"));
adapter->add(new NestedI(self), "nestedClient");
adapter->activate();
cout << "Note: The maximum nesting level is (sz - 1) * 2, with sz\n"
<< "being the number of threads in the thread pool. if you\n"
<< "specify a value higher than that, the application will block\n"
<< "or timeout.\n"
<< endl;
string s;
do
{
try
{
cout << "enter nesting level or 'x' for exit: ";
cin >> s;
int level = atoi(s.c_str());
if (level > 0)
{
nested->nested(level, self);
}
}
catch(const Exception& ex)
{
cerr << ex << endl;
}
}
while (cin.good() && s != "x");
return EXIT_SUCCESS;
}
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